

Perfect World Playerbase (Cited under the description for Perfect World International on game's official site) website for the game claims 75 million in its meta description)ĭofus Playerbase (Official Infographic from Ankama) It's from the official Dragon Oath FB page. Ragnarok Online Playerbase (Press release by developer cites #s)ĭragon Oath Playerbase (Oddly this image claims 90 million. Scions of Fate Playerbase (Press release from game's publisher in Southeast Asia) Estimated over 100m accounts between ZT Online 1 / 2) World of Warcraft Playerbase (Official post by Blizzard) Legend of Mir Playerbase (Playerbase statistic cited by Taipei Times in an article about one player killing another in real life over an in-game item) Number also cited in numerous corporate press releases) The fact is, most of the MMORPGs originating in Japan has its roots in the anime and the manga genres. Runescape Playerbase (Event celebrating 200 million players)ĭragon Nest Playerbase (Press release from developer cites figure for this individual game. In this article, we present six of the most popular MMORPG games that have their origins linked to Japan. Sources:ĭungeon Fighter Online Playerbase(Figure also cited on official developer website as well as several game trailers)įantasy Westward Journey Playerbase (Figure also cited in dozens of official company press releases) Most of the numbers are self-reported by the developers themselves. This list will be regularly updated as we uncover more data and as new games launch.Īll data cited from industry sources and company press releases. MMOs are big business there and with a population over 1.3 billion, it shouldn't be too surprising some of the top most played games are exclusively in China. Amazing how many Chinese MMORPGs made the list. If you're curious about which MMOs make the most money, check out our most profitable MMORPGs list. The most popular games aren't necessarily the most profitable. There's no data on total registered accounts, but with 1.5M concurrent users as recent as 2014, Blade and Soul is definitely one of the most popular MMORPGs in the world. With the game's North American launch scheduled for early 2016, Blade and Soul could see some success in the West too.

According to Tencent (NCSoft's local partner in China), Blade and Soul reached 1.5M peak concurrent users in 1Q 2014. Blade and Soul originally launched in South Korea back in mid 2012 and made its way to China in late 2013, where it saw tremendous success.
